backgrounds
surfaces of UI element: section, button, cards, etc.
the system is built with contextual, purpose-oriented colors. each color is scoped to a single category, as shown below.
surfaces of UI element: section, button, cards, etc.
base surfaces where your UI elements live. separated from backgrounds for better contrasts
texts and icons. if you use filled icons, please check "extend the system"
edges of UI elements: sections, call to actions, fields, etc.
the system provides two variants for backgrounds and contents. it allows different contrasts between UI elements.
high-contrast variant, used to emphasize primary elements or important sections
low-contrast variant, used for secondary elements or sections
we've defined three main interactions, able to be used on mobile or desktop. disabled states purposely not included, but if needed check "extend the system".
basic state of an element, without any interactions
when mouse or pencil passes over an element
when an element is clicked or tapped